In my digital media class, I collaborated with my team and was given the topic “Error Detection” to make a project about the topic I was given. The only catch was it had to be a Maker's Faire project.
When I first started making it, I knew that I wanted to incorporate the Error detection card game that I learned while before this project when I was learning about error detection. The basis of the card game is you let an audience member lay out the cards randomly. Since the cards have one side that’s black and one that’s white, when they lay out the cards, they are random. Then you tell them you “want to add another row to make the game even harder”. This makes the audience member think that you're making the game harder when really you are counting the number of odds and evens in each row. Then you turn around and ask an audience member to flip over a card and then tell them the card that they flipped over.
For our project, on the top of a pushpin board, we had big letters that said “Error Detection” . We later colored these letters with glitter and beads and put spoons and straws on the borders of the board to give it more of a makers feel.
Remember the card game I was telling you about? Well on the lower half of the board, we dangled hearts with different colored sides for the audience to turn over and learn about Error Detection within our makers project. Isn’t that cool?!
All in all, I think that making this project forced me expand my horizons regarding thinking of completely unique and out of the box ideas whereas before, I would come up with a safe idea to stay in the box. I think it was good for me to finally get out of my box, and I would totally do it again!